Fez is an indie puzzle-platform video game developed by Polytron and published by Trapdoor, first released on April 13, 2012, for Xbox Live Arcade. The player-character Gomez receives a fez that reveals his two-dimensional (2D) world to be one of four sides of a three-dimensional (3D) world. The player rotates between these four 2D views to realign platforms and solve the game's puzzles. Designer Phil Fish appeared in the 2012 documentary Indie Game: The Movie, which detailed Fez's final stages of development and Polytron's related legal issues. Reviewers commended the game's emphasis on discovery and freedom, but criticized its technical issues, in-game navigation, and endgame backtracking. They likened the game's rotation mechanics to the 2D–3D shifts of Echochrome, Super Paper Mario, and Crush. Fez won the Seumas McNally Grand Prize and Eurogamer's 2012 Game of the Year award. It sold one million copies by the end of 2013, and influenced games such as Monument Valley, Crossy Road, and Secrets of Rætikon. (Full article...)
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